#pragma once
#include "../Utilities/utilities.h"
#include "Vertex.h"
#include "Globals.h"
#include "ModelShader.h"
#include "NFG.h"
#include "Object.h"

class Model : public cObject
{
private:
	ModelShader m_Shader;
	GLuint m_uiNormMapTextureID;
public:
	Model():cObject(){}
	void Init(char *fileNFG, char *fileTGA);
	void Draw(ESContext *esContext);
	~Model();
};